An introductiuon sequence for a supplemental game for my main project: Depth Spelunking. The game tells the story of a private paranormal investigator who is sent to investigate the location "Crossroads" due to a high anomaly rates and disappearances.
A small project based off of Yume Nikki and Yume 2kki, a small non-linear story-oriented exploration and puzzle game. Where players had to travel through dreams and uncover the meanings behind each one to progress to the next.
Nothing crazy. Made it out of boredom. Framerate is configurable and the VHS effect is toggleable. Even has features like mimicking a CTR screen or a live timer!
A grid generation system, akin to a dungeon crawler. Generates random grid pieces within chunks to create a pseudo-randomly generated map.